Jamba C++ API 7.5.0
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Lerp.h File Reference
#include "Misc.h"

Go to the source code of this file.

Classes

class  Lerp< TFloat, X, Y >
 Util class to compute linear interpolation. More...
struct  Range< T >
 Defines a range of values. More...

Namespaces

namespace  pongasoft
namespace  pongasoft::Utils

Typedefs

using DPLerp = Lerp<double, double, double>
template<typename X>
using DPLerpX = Lerp<double, X, double>
template<typename X, typename Y>
using DPLerpXY = Lerp<double, X, Y>
template<typename Y>
using DPLerpY = Lerp<double, double, Y>
using SPLerp = Lerp<float, float, float>
template<typename X>
using SPLerpX = Lerp<float, X, float>
template<typename X, typename Y>
using SPLerpXY = Lerp<float, X, Y>
template<typename Y>
using SPLerpY = Lerp<float, float, Y>

Functions

template<typename X, typename Y>
static DPLerpXY< X, Y > mapRangeDPXY (X iFromLow, X iFromHigh, Y iToLow, Y iToHigh)
 Convenient shortcut for double precision.
template<typename X, typename Y>
static SPLerpXY< X, Y > mapRangeSPXY (X iFromLow, X iFromHigh, Y iToLow, Y iToHigh)
 Convenient shortcut for single precision.
static double mapValueDP (double iValue, double iFromLow, double iFromHigh, double iToLow, double iToHigh, bool iClamp=true)
 Convenient shortcut for single precision.
template<typename X>
static double mapValueDPX (X iValue, X iFromLow, X iFromHigh, double iToLow, double iToHigh, bool iClamp=true)
 Convenient shortcut for single precision.
template<typename X, typename Y>
static Y mapValueDPXY (X iValue, X iFromLow, X iFromHigh, Y iToLow, Y iToHigh, bool iClamp=true)
 Convenient shortcut for single precision.
template<typename Y>
static Y mapValueDPY (double iValue, double iFromLow, double iFromHigh, Y iToLow, Y iToHigh, bool iClamp=true)
 Convenient shortcut for single precision.
static float mapValueSP (float iValue, float iFromLow, float iFromHigh, float iToLow, float iToHigh, bool iClamp=true)
 Convenient shortcut for single precision.
template<typename X>
static float mapValueSPX (X iValue, X iFromLow, X iFromHigh, float iToLow, float iToHigh, bool iClamp=true)
 Convenient shortcut for single precision.
template<typename X, typename Y>
static Y mapValueSPXY (X iValue, X iFromLow, X iFromHigh, Y iToLow, Y iToHigh, bool iClamp=true)
 Convenient shortcut for single precision.
template<typename Y>
static Y mapValueSPY (float iValue, float iFromLow, float iFromHigh, Y iToLow, Y iToHigh, bool iClamp=true)
 Convenient shortcut for single precision.

Variables

constexpr auto mapRangeDP = mapRangeDPXY<double, double>
template<typename X>
constexpr auto mapRangeDPX = mapRangeDPXY<X, double>
template<typename Y>
constexpr auto mapRangeDPY = mapRangeDPXY<double, Y>
constexpr auto mapRangeSP = mapRangeSPXY<float, float>
template<typename X>
constexpr auto mapRangeSPX = mapRangeSPXY<X, float>
template<typename Y>
constexpr auto mapRangeSPY = mapRangeSPXY<float, Y>